Also For
Amstrad CPC, Android, Apple II, Arcade, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, DOS, FM-7, iPhone, J2ME, Macintosh, MSX, NES, PC-6001, PC-8000, PC-88, PC-98, Sharp X1, SG-1000, VIC-20, Wii, Wii U, Windows Phone, WonderSwan, ZX Spectrum
Developed by
Brøderbund Software, Inc.
Published by
Brøderbund Software, Inc.
Released
1983
Genre
Action, Puzzle
Gameplay
Platform
Perspective
Side view
Interface
Direct Control
Visual
Fixed / Flip-screen
Description
The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.
This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
From Mobygames.com. Original Entry